Original Sound loops
This is the original sound loop with no ambient sound added. I created this using MixCraft 7 as it was more accessible to me at home as I only use a PC and Garage Band is not available on PC.
The sound loop has an up-beat tune to it which gives the feeling of being at a bright and sunny place whilst racing. The pase of the song is quite calm at the start but increases as you go further into the sound loop which gives the player an energetic feel to the game while racing. However, near the end of the sound loop, it would make the player feel like they are running out of time to get to the checkpoint or finish line as the background beat makes it sound like the player is running out of time. This might also make the player feel like they need to go faster in order to get to first place or get to the checkpoint. At certain points, the tune of the sound loop has the feeling of an arcade game which means that this sound loop suits arcade based games and modern games that are realistic.
This is how I created the sound loop using MixCraft 7. It starts off with an electric guitar playing but soon the drum and base build up with different instruments layering ontop of each other to create this sound loop.
This sound loop has a deeper tone to it which gives the feeling of being in a dark place with bad weather. The pace of this sound loop is also quite slow at the start but builds with to become quite fast further in which gives the feeling of being energetic while racing. As more layers of instruments and beats are added to the sound loop, it would make the player feel like more is going on inside the game which could create a feeling of tention. Near the end of the sound loop, it might give the player the impression that time is running out and that they have to get to the finish in time or the check point. This is because the pace of beat in the background is the same as a clock.
This is how I created the sound loop using MixCraft 7. It begins with a deep tune being played but soon different beats and basses layering ontop of each other to create the sound loop.
Ambient Sound Loops
These are the ambient sound loops created using Adobe Audition.
I started the ambient sound loop with the crowd cheering and the engines of the cars starting up as the race is about to start. As the sound loop is up-beat, I added a faint sound of birds chirping in the background to give the feeling of a sunny area. I did not add anything else negative, such as police sirens or gun shots as it would change the mood of the player. When the beat starts in the sound loop, the cars wheel spin off the start with cars side by side, over lapping each other with a helicopter flying by every once in a while videoing the race. At the end of the race, the player over takes another car and crosses the finish line with the crowd cheering.
This is how I created the ambient sound loop using adobe Audition. I added different effects to the ambient sounds, such as echos, delays and Graphic Equalizers to give the sounds a clean and sharp feel to it. I also used pan (stereo) to make the sounds seem more realistic, for example the helicopter flying from left to right above the player and the player driving past the either side of the cars instead of everything just being infront of the player.
This ambient sound loop is the opposite to the other sound loop as theres thunder at the start of it with a faint sound of rain in the background to give the player the impression of more of a gloomy and dark atmosphere. The cars start up their engines at the start of the race with the crowd cheering with a helicopter flying above the players. As the main beat enters the sound loop, the cars wheel spin off the start with cars side by side, overlapping each other. However, soon the cars are being chased by police which would create more tention for the player as the player has to avoid the police while also trying to win the race. At the end of the ambient sound loop, the player crosses the finish line with the crowd cheering while the player drifts to a halt.
This is how I created the ambient sound loop using Adobe Audition. As well as adding effects such as echo and delay to make the ambient sounds suit the atmosphere of the city, the main effect I used while creating this was the pan (stereo) effect. This was to make the ambient sounds seem more realistic instead of all the sounds just being infront of the player. For example, I made the car engine sounds come from either side of the player to make it feel like the cars are around the player. Furthermore, I added this effect to the crowd as the crowds arnt always both sides but sometimes on the left of the player or on the right. However, a problem I had while creating this was having too many layers ontop of each other which made the sound distorted and loud. I over came this problem by lowering certain sounds, such as car engines and the thunder which resulted in clear sounds.