This is and old style of animation, which is also known as cell animation. This is where the animator draws out every frame by hand, on paper, to create the animation sequence. An example of this is the old animations at Disney, such as Tom and Jerry. In the past, this occurred on a big light table which allowed the animator to see his previous drawings through the paper to make the drawings more accurate and to save time, this is called Onion Skinning. However, onion skinning is also used in modern day technology to help the animator to also see the previous drawn image.
This is a vector based animation which is similar to traditional animation but instead the animation has the option of creating rigs for the animator which makes the animation even smoother with fewer stops as it is very easy to move parts, such as the character, around. Most of 2D Animation is done on the computer. In addition, when using the computer, the animator does not always have to edit the object frame by frame as certain programmes, such as Flash and After Effects, can move the object smoothly in between the frames as the animator can create a key frame which is a frame which is significant to the object before it makes a big change in direction. Furthermore, objects and models are all layered on top of each other as they are all illustrations as its in 2D and not 3D. This means that making an object look 3D when making 2D Animation is quite hard as moving the background perfectly with the camera angle is quite difficult.
When creating 3D Animation, also known as computer animation, objects (models) are built on the computer and 3D figures are rigged with a virtual skeleton. This is when the animator can move the limbs, eyes, mouths, clothes, act. of the figure by moving them in a certain key frame. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing.
It is basically points in 3D and 2D space that is shown as texts, images or visual effects. They are simply flat-based images or 3D objects that are given the illusion of motion, accompanied with music or sound effects. The particle effects are made with emitters that digitally produces lights, surfaces, or a disassembling animation.
This is when multiple pictures are taken on a camera which shows the movement of an object. There are many ways of doing stop motion, such as using clay, puppets, cut-outs and many more. This is a very long way of doing animation as you have to move the object inch by inch and take a picutre of the object every time it moves to represent its movement.
History of Animation