Game Concept – Zeus Greek God




Zeus was the God of the sky and the ruler of the Olympian Gods after he overthrew his father, Cronus, and then fought lots with his brothers, Poseidon and Hades, in order to decide who would succeed their father’s position on the throne. Zeus then became the supreme ruler of the gods, as well as lord of the sky and rain. His weapon was a thunderbolt which he hurled at those who displeased or defied him, especially liars.

A game concept I thought of while doing my research was Zeus going through the sky and earth, destroying his enemies and collecting gold on the way which the player would be able to use to buy items and unlock new powers for zeus.

This is a mood board I made to give a visual representation of what type of characters and scenery that would be in the game.



Zeus could be hovering on a mini cloud while on the ground and air or running around defeating his enemies.



This is an example of a scenery I could use with similar features such as the lake with the ships on it and a town with tall structures and tents.


This is an example of the type of swords Zeus would use while fighting the roman soldiers but then while upgrading his weapons, he could use a staff that shoots out lightning to kill soldiers and stronger enemies.


Zeus would also use a bow and arrow at a younger stage but then slowly upgrade to a a crossbow that is stronger and faster than a normal bow.



This is an example of the type of shield he would have. Zeus with start up with a smaller wooden/steel shield then work his way up to a stronger golden shield with different perks to it which would help him fight.




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